People’s natural way of perceiving space is in 3D. Video games have changed the way we experience space in virtual reality. But in order to dynamically change the point of view and interact with the perceived space and its moving contents in real-time, we need a powerful visualization engine.
Engine Key Capabilities
GPU Engagement
SquareClock is able to deploy and visualize incredible realism in real time on consumer-level PCs. Communicating directly to the Graphical Processing Unit of a user’s computer allows SquareClock to show 3D online at levels that have been restricted to video games and desktop applications before. Using best practice industry standards such as Microsoft DirectX and OpenGL allows us to make a superior visual experience accessible to the widest possible audience.
Adaptive 3D Engine
SquareClock is designed to deliver a 3D experience that can be accessible by consumer PC’s along all levels of the hardware spectrum. The SquareClock 3D engine detects hardware capacity and adapts the quality of visualization to it. Consumers get the maximum resolution, texture and shading quality their graphics processing units are able to deliver.
Lighting Developed for Interior Architecture
The SquareClock rendering engine uses shaders specifically designed for interior architecture, including dynamic shadows. Lighting is a main differentiator of SquareClock’s visualization engine, enabling consumer-level graphics accelerators to dive into the virtual settings created by SquareClock’s design intelligence. Realistic surfaces, bright colors and moving objects greatly enhance the user experience, by means of realistic lighting. Lighting allows us to visualize interiors from the virtual to the photorealistic. Good lighting convinces consumers to stop looking at the rooms and become absorbed by the products on display.
